About

GAME DESIGNER I create unusual game designs from scratch: concept, prototyping, programming, art, architecture, system design, and story.  Proficient in Unity / C#.

AUTHOR Published in 2009, Game Feel: a Game Designer’s Guide to Virtual Sensation has become an industry standard text and is widely used in universities and studios.

SPEAKER Frequent speaker at industry conferences, including keynotes at Freeplay and PAX East. Co-founded and ran Independent Game Summit at GDC 2007-present. Developed and ran seminars based on Game Feel for NYU and Columbia College.

INSTRUCTOR with 10 years of experience creating and teaching college level game design courses.